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Hugh Dubberly
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Hugh Dubberly | |
|---|---|
| Education |
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| Occupations | Designer, design theorist, educator |
| Known for | Co-creator of Knowledge Navigator Design theory and systems thinking |
| Website | dubberly |
Hugh Dubberly is an American designer, design theorist, and educator known for his work in interaction design, systems thinking, and design education. He held leadership positions at Apple Computer and Netscape, founded the design consultancy Dubberly Design Office, and has taught at multiple universities.[1] He was inducted into the CHI Academy in 2012[2] and named an AIGA Fellow in 2018.[3]
Education and early career
[edit]Dubberly earned a Bachelor of Fine Arts in Graphic Design from the Rhode Island School of Design in 1981 and a Master of Fine Arts in Graphic Design from Yale University in 1983.[4] At Yale, his faculty included Paul Rand, Alvin Eisenman, Armin Hofmann, and Matthew Carter.[3]
Following graduate school, he worked as Design Director at Wang Laboratories.[3]
Career
[edit]Apple Computer (1986–1994)
[edit]Dubberly joined Apple Computer in 1986 as Creative Director, managing graphic design and corporate identity.[4] He co-created the Knowledge Navigator (1987), a technology-forecast video depicting a tablet computer with voice assistant and touchscreen interface.[5][6]
During his tenure at Apple, Dubberly also served as founding chairman of the Computer Graphics Department at Art Center College of Design.[7][3]
Netscape (1995–2000)
[edit]In 1995, Dubberly joined Netscape as Vice President of Design, where he managed teams responsible for the company's web presence and portal development.[4][1]
Dubberly Design Office (2000–present)
[edit]In 2000, Dubberly founded Dubberly Design Office in San Francisco, a consultancy focusing on interaction design, information design, and systems design.[4] The firm's clients have included Amazon, Cisco, Facebook, GE, Google, IBM, Johnson & Johnson, and Samsung.[8]
Academic work
[edit]Dubberly has taught design at multiple universities, including:
- Stanford University – Co-taught "Introduction to Cybernetics and Design" with Paul Pangaro (2002–2007)[3]
- Carnegie Mellon University – Design Department[9]
- Northeastern University – Professor of Practice, MFA in Information Design and Visualization[10]
- California College of the Arts[4]
Publications
[edit]Dubberly has published more than 50 articles on design methods and edited the "On Modeling" column for ACM Interactions magazine.[11]
Notable publications include:
- "How do you design? A Compendium of Models" (2004, ongoing) – a collection of design process models[12]
- "Why Horst W. J. Rittel Matters" (2007, with Chanpory Rith) – appeared in Design Issues (MIT Press)[13]
- "Rethinking Design Education" (2023, with Meredith Davis) – appeared in She Ji: The Journal of Design, Economics, and Innovation[14]
Design theory contributions
[edit]Dubberly's theoretical work focuses on applying systems thinking and cybernetics to design practice.[15] He has published extensively on design process models and has collaborated with cybernetician Paul Pangaro on articles exploring conversation theory and goal-directed behavior in designed systems.[16]
Awards and recognition
[edit]- CHI Academy inductee (2012)[2]
- AIGA Fellow (2018)[1]
- AIGA National Board member (1993–1996)[3]
References
[edit]- ^ a b c "Hugh Dubberly". AIGA San Francisco. Retrieved 2025-01-04.
- ^ a b "Award Recipients". ACM SIGCHI. Retrieved 2025-01-04.
- ^ a b c d e f "Chuck Byrne Interviews Hugh Dubberly: Fellows Series". AIGA San Francisco. 2018. Retrieved 2025-01-04.
- ^ a b c d e "Hugh Dubberly". UC Berkeley College of Environmental Design. Retrieved 2025-01-04.
- ^ "Knowledge Navigator". Wikipedia. Retrieved 2025-01-04.
- ^ "Apple's 1987 Knowledge Navigator video depicted a future that's still a work in progress". Fast Company. 2023-07-14. Retrieved 2025-01-04.
- ^ "News Around Campus". Gateway. Vol. 2. Brooklyn, New York: Pratt Institute Office of Communications. September 1991 – July 1992. Retrieved 2026-01-16 – via JSTOR.
- ^ "About". Dubberly Design Office. Retrieved 2025-01-04.
- ^ "Human-Computer Interaction Institute". Carnegie Mellon University. Retrieved 2025-01-04.
- ^ "Hugh Dubberly". Rosenfeld Media. Retrieved 2025-01-04.
- ^ "Hugh Dubberly". ACM Digital Library. Retrieved 2025-01-04.
- ^ "How do you design?". Dubberly Design Office. Retrieved 2025-01-04.
- ^ Rith, Chanpory; Dubberly, Hugh (2007). "Why Horst W.J. Rittel Matters". Design Issues. 23 (1): 72–74. doi:10.1162/desi.2007.23.1.72.
- ^ Davis, Meredith; Dubberly, Hugh (2023). "Rethinking Design Education". She Ji: The Journal of Design, Economics, and Innovation. 9 (3).
- ^ "Hugh Dubberly on design as finding balance in systems". Medium. 2023. Retrieved 2025-01-04.
- ^ Dubberly, Hugh; Pangaro, Paul; Haque, Usman (2009). "What is interaction? Are there different types?". Interactions. 16 (1): 69–75. doi:10.1145/1456202.1456220.