بازیکنان اکسی اینفینیتیرمز غیرمثلی جمعآوری میکنند که نشاندهنده حیوانات خانگی دیجیتال الهامگرفته از سمندر مکزیکی هستند.[۶] این موجودات را میتوان در بازی پرورش داد و با یکدیگر جنگید.[۷] اسکای ماویس هنگام معامله این حیوانات خانگی دیجیتال در بازار خود، ۴٫۲۵٪ کارمزد از بازیکنان دریافت میکند.[۶][۸][۹]
↑Delic, Amelia J.; Delfabbro, Paul H. (2022). "Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players' Experiences with Axie Infinity". International Journal of Mental Health and Addiction. doi:10.1007/s11469-022-00894-y. (...) AI involves players purchasing NFT characters called “Axies” and battling them against each other to earn currency (...)
↑Delfabbro, Paul; Delic, Amelia; King, Daniel L. (26 September 2022). "Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming". Journal of Behavioral Addictions. 11 (3): 722 f. doi:10.1556/2006.2022.00066. PMC9872537. PMID36083777. A potential psychological risk associated with highly monetized games is that the motivation for gaming may switch from intrinsic enjoyment or challenge, to a predominant focus on the monetary outcome of the activity (...) The effects of high extrinsic motivation within a video-gaming context are well documented, and associated with greater problem gaming (...) poorer self-control and maladaptive gaming behaviors (...). Emerging research indicates these effects may be intensified within a P2E setting (...) Grinding may therefore increase the frequency and duration of play and create greater risk of harm associated with excessive gaming. Cf. Delic, Amelia J.; Delfabbro, Paul H. (2022). "Profiling the Potential Risks and Benefits of Emerging "Play to Earn" Games: a Qualitative Analysis of Players' Experiences with Axie Infinity". International Journal of Mental Health and Addiction. doi:10.1007/s11469-022-00894-y. S2CID251323282. Money and the financial component of AI was a frequent topic of discussion. The first subtheme “Incentive” indicated gaming behaviour was highly reward-driven and extrinsically motivated. Therefore, whilst players did find some enjoyment from AI, this was secondary to the financial incentive. (...) Despite the current popularity of AI (...) players frequently reported a dislike for gameplay and that they were largely playing for extrinsic rewards.