舉個例說明,廿世紀上半橛嘅工廠好興用高度嘅分工,每個工人做嚟做去都淨係做死同一樣工作-例如如果有個工人負責喺裝配線上面組裝件貨嘅 A 部份,佢就一世都淨係會喺度做呢樣嘢[3];有唔少管理學者指,噉做會搞到啲工人做嘢嗰陣學唔到新技能,而且又會覺得份工冇乜趣味(心理行為影響),長遠嚟講會對工人嘅生產力(重要結果)產生負面嘅影響,而呢個諗法受到多份實證嘅管理學研究支撐,於是就引起咗唔少管理學者喺度諗有冇更加好嘅方法嚟安排工人嘅工作[4]。好似呢類噉嘅思考就形成咗對工作設計嘅研究[5][6]。
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↑Parker, Sharon K. (2014-01-03). "Beyond Motivation: Job and Work Design for Development, Health, Ambidexterity, and More". Annual Review of Psychology. 65(1): 661-691.
↑Morgeson, F. P., & Humphrey, S. E. (2003, August). Work Design Questionnaire (WDQ): Developing and validating a comprehensive measure of work design. In 62nd Annual Meeting of the Academy of Management, Seattle, WA.
↑Keyserling, W. M., 'Occupational ergonomics. Promoting safety and health through work design', In Levy, B. S. & Wegman, D. H. (Eds.) Occupational health: recognizing and preventing work-related disease and injury, 4th ed. Philadelphia: Lippincott Williams & Wilkins, 2000, Part II, pp. 195-209.
↑Lawler, E., Hackman, J. R. & Kaufman, S., 'Effects of Job Redesign: A Field Experiment', Journal of Applied Social Psychology, 3(1), 1973, pp. 49-62.
↑Smith, A. (1776). The wealth of nations. Republished in 1974. Harmondsworth, UK: Penguin.