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Kaze Emanuar
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Kaze Emanuar | |
|---|---|
| Born | 1995 or 1996 (age 29–30) |
| Occupations | YouTuber, online streamer |
| Known for | ROM hacking |
| Twitch information | |
| Channel | |
| Followers | 30,100 |
| YouTube information | |
| Channel | |
| Years active | 2010–present |
| Subscribers | 317,000 |
| Views | 55.1 million |
Kaze Emanuar is a German YouTuber, video game programmer and ROM hacker. He is best known for his technical knowledge of Nintendo 64 and its games—particularly Super Mario 64, for which he created various ROM hacks—as well as videos discussing technical details of the console.
Early life
[edit]Emanuar was born in Bremen, Germany in 1995 or 1996.[1] He discovered video game console emulators when he was 17, in high school. After playing a Super Mario 64 ROM hack called Star Road, he became inspired to join the N64 modding community. His first ROM hack, Super Mario 64 Madness, received poor reviews from the community, with Emanuar later calling it "awful" and admitting he was a "total noob".[2] He continued releasing ROM hacks in 2013, becoming more accustomed to the game's engine and modding tools with each mod. He also started learning assembly language that was required to add custom features to the game. Emanuar graduated from high school in late 2014 and entered university.[3]
Career
[edit]Starting from 2013, Emanuar became highly invested in the Super Mario 64 modding scene. He would upload videos of the game and stream it on Twitch and YouTube respectively, though he stated that the amount of money made through the videos is "awful" and that he primarily makes ROM hacks due to his love of the game.[3]
In 2014, Emanuar released Super Mario 64: Chaos Edition, a ROM hack that applied random effects designed to hinder the player every minute. This hack became popular with various online streamers, most prominently PeanutButterGamer and Vinesauce. Emanuar would update the hack multiple times, stating that he "made a bunch more versions because people really liked the game".[3] On 30 September 2016, he released Super Mario 64: Last Impact, a ROM hack notable for its breadth of content, featuring 15 levels and 130 collectable stars.[4] Emanuar stated that his intention behind the hack was to eclipse Star Road in scale.[2][3] He had spent over 4,000 hours on creating the hack.[5][6] The same month, he would also release Super Mario Run 64, a 2.5D adaptation of Super Mario Run.[7] The project reportedly took only three hours to make.[2]
In September 2017, Emanuar released Super Mario 64 Online, an program that adds multiplayer functionality to Super Mario 64 along with new playable characters. The mod quickly gained popularity, hitting over 600,000 downloads by 13 September.[1] The same month, Nintendo, creator and owner of the Mario franchise, filed multiple YouTube copyright strikes against videos showcasing the mod and took down Emanuar's Patreon account, though the file uploads of the program were unaffected, most likely due to the program being a separate file that interacts with but does not contain emulated Super Mario 64.[8][9] A Nintendo spokesperson later stated that although the company "[appreciates] the passion of [their] fans", they have to "protect [their] own characters, trademarks and other content".[10] Emanuar's Patreon account was later reinstated.[3]
In late 2017, Emanuar took a break from Super Mario 64 modding, instead briefly focusing on a Sonic the Hedgehog fan game made with Unity.[11] On 26 March 2018, Emanuar released Super Mario 64: Ocarina of Time, a ROM hack that combined the gameplay of Super Mario 64 with levels from The Legend of Zelda: Ocarina of Time. The mod was positively received and was covered by various YouTubers, streamers and press outlets.[3][12] In 2020, Emanuar released two notable Super Mario 64 ROM hacks: Super Mario 64 Maker, a hack that adds a level editor akin to Super Mario Maker,[13] as well as a demake of Super Mario Odyssey.[14]
Starting from 2022, Emanuar would begin uploading videos discussing Nintendo 64 technical details and optimization techniques,[15] along with outlining Super Mario 64's bugs, technical shortcomings and poorly optimized features, fixing them in the process.[16][17][18][19] He would heavily rework the game's source code in 2024 and use it as a base for his collaborative ROM hack Return to Yoshi's Island, which resulted in increased frame rate and improved graphical fidelity compared to the original game, even when running on the original Nintendo 64. The hack's technical capabilities were praised, with multiple outlets comparing the graphics to that of a GameCube game.[20][21][22] Emanuar would also release a demake of Super Mario Sunshine the same year.[23]
See also
[edit]References
[edit]- ^ a b McFerran, Damien (2017-09-13). "This man hacked Super Mario 64 so that 24 people could play it together". Red Bull. Retrieved 2025-12-24.
a 21-year-old maths student from Germany
- ^ a b c "Let's Interview; Kaze Emanuar!". Gaming Reinvented. 2016-09-17. Retrieved 2025-12-28.
- ^ a b c d e f Summers, Nick (2018-04-23). "'Super Mario 64: Ocarina of Time' is the perfect Nintendo mashup". Engadget. Retrieved 2025-12-24.
- ^ Hernandez, Patricia (2016-10-03). "A Giant Super Mario 64 Hack That Reinvents The Game". Kotaku. Retrieved 2025-12-24.
- ^ Sayer, Matt (2016-10-24). "Super Mario 64 ROM hack Last Impact is the sequel we never got". PC Gamer. Retrieved 2025-12-28.
- ^ Whitehead, Thomas (2016-10-03). "SM64: Last Impact is a Hugely Ambitious Super Mario 64 Fan Mod". Nintendo Life. Retrieved 2025-12-28.
- ^ Whitehead, Thomas (2016-09-09). "Video: A Modder Has Made Super Mario Run 64". Nintendo Life. Retrieved 2025-12-28.
- ^ Lumb, David (2017-09-20). "Nintendo issues takedowns for 'Super Mario 64 Online' mod videos". Engadget. Retrieved 2025-12-24.
- ^ Tarason, Dominic (2017-09-21). "Nintendo have pulled Super Mario 64 Online creator's Patreon and Youtube videos". PCGamesN. Retrieved 2025-12-24.
- ^ Good, Owen S. (2017-09-20). "Super Mario 64 Online taken down by Nintendo copyright strikes (update)". Polygon. Retrieved 2025-12-24.
- ^ Tarason, Dominic (2017-09-23). "Super Mario 64 Online's embattled creator takes a break from Mario in favour of Sonic". PCGamesN. Retrieved 2025-12-24.
- ^ Frank, Allegra (2018-03-27). "Super Zelda 64 is a dream mod for Nintendo 64 fans (update)". Polygon. Retrieved 2025-12-24.
- ^ Gilliam, Ryan (2020-07-09). "'Super Mario 64 Maker' mod works exactly like you think it should". Polygon. Retrieved 2025-12-24.
- ^ McWhertor, Michael (2020-04-20). "Modder releases Super Mario 64 'demake' of Super Mario Odyssey". Polygon. Retrieved 2025-12-24.
- ^ McFerran, Damien (2024-12-16). "Mario 64 Modder Explains Why N64 Has More RAM Than You Think". Time Extension. Retrieved 2025-12-24.
- ^ Nelson, Will (2022-04-11). "'Super Mario 64' modder spends weeks fixing the game's source code". NME. Retrieved 2025-12-24.
- ^ Santabarbara, Sebastian (2025-05-14). "Gamer Discovers Two Super Mario 64 Bugs That Only Trigger After 14 Months Of Continuous Play". Retro Dodo. Retrieved 2025-12-24.
- ^ O'Reilly, PJ (2025-05-14). "Random: 'New' Super Mario 64 Sound Effect Can Only Be Heard By Leaving The Game On...For 14 Months". Nintendo Life. Retrieved 2025-12-24.
- ^ Rutherford, Amber (2025-10-07). "Occlusion Plane Management System In Super Mario 64". 80.lv. Retrieved 2025-12-24.
- ^ Yarwood, Jack (2025-01-07). "'Return To Yoshi's Island' Super Mario 64 ROM Hack Gets Stunning New Demo". Time Extension. Retrieved 2025-12-24.
- ^ Liszewski, Andrew (2023-01-30). "This Mario 64 Mod Almost Looks Like a Gamecube Game and Runs on Actual Hardware". Gizmodo. Retrieved 2025-12-24.
- ^ Litston, Theo (2024-02-12). "Mario 64 Running At 60FPS As Homebrew Devlopers Push The N64 To The Limit". Retro Dodo. Retrieved 2025-12-24.
- ^ McFerran, Damien (2024-03-18). "Super Mario Sunshine On N64 Looks Better Than You Might Expect". Time Extension. Retrieved 2025-12-24.