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Snowpack Park

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Snowpack Park
DeveloperSkip Ltd.
PublisherNintendo
ProducersHiroshi Suzuki
Satoru Iwata[2]
DesignerTakamitsu Hagiwara[2]
ProgrammersHironori Ahiko
Junko Muroyama[2]
ArtistYasuyo Oki[2]
ComposerHirofumi Taniguchi[2]
PlatformWiiWare
Release
  • JP: December 21, 2010
GenreLife simulation
ModesSingle-player, multiplayer

Snowpack Park, known in Japan as Penguin Seikatsu (ペンギン生活; lit. "Penguin Life"), is a 2010 life simulation video game developed by Skip Ltd. and published by Nintendo for the Wii's WiiWare digital distribution service.

Gameplay

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This screenshot shows the player character as a Mii avatar in snow gear surrounded by penguins, with hearts above their heads indicating friendship points earned. The game's interface displays the number of penguins in the top left, the time of day in the top right, usable items in the bottom left, and chowfish and friendship points in the bottom right.
The player's Mii interacting with penguins, raising their total friendship points.

Snowpack Park is a slow-paced life simulation game controlled using the Wii Remote and Nunchuk, which can be played with either one or two players. Players take control over either a Mii character or one of the characters already prepared. The game revolves around gathering penguins and interacting with them by feeding, petting, and playing different minigames with them.[3] players brave various terrain and unexpected obstacles as they travel from island to island, finding penguins and bringing them back safely to the park. But getting them back is just the beginning. The penguins have different moods, which go up and down depending on how much interaction they have with the player, and if a penguin's mood gets too bad, it will leave the park. To prevent that from happening, players must learn how to feed, pet, and play games with the penguins in order to keep them happy.[1]

At the end of the day, players receive friendship points depending on their interactions with the penguins. These points can be used to buy balloons, which help them travel to new islands where they can gather more penguins. Players can also find new items and items, accessories, and headwear they can equip their penguins with.[4] They can also fish at special locations, where they can catch tuna, blowfish, and even more items. There are various minigames players can play around the park, such as Free-Throw Follies, Blowfish Bowling, and Chuck-a-Chowfish. There are also several minigames they can unlock by tracking down keys to igloos located throughout the park. The penguins play an important role in the minigames. An example of this is the basketball minigame, where players throw penguins instead of basketballs.[5]

Plot

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The player arrives at Snowpack Park hoping to hang out with some of the local penguins and learn how to take care of them. However, a snowstorm hits the park, sending the resident penguins of the park fleeing to various islands throughout the area. With only three penguins remaining, the player sets out to gather all of the penguins from the various islands and bring them back to the Snowpack Park.[1][6] They are accompanied by Sam the penguin, who teaches them everything they need to know about caring for the penguins. Once the player collects 100 total penguins, Sam the penguin desires to be appreciated just as much as the penguins are by the player.

Development and release

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This was the last Wii title fully developed by Skip Ltd. Fumihiro Kanaya, programmer of the bit Generations series,[7] designed the character of Sam the penguin.[2] Snowpack Park released on November 22, 2010 in North America and on December 21, 2010 in Japan.[8][9][10] In North America, it had no prior buildup to its release,[11] while in Japan, it was announced a few days prior to its release on December 17, 2010.[10] It is one of the few WiiWare games to be localized in the United States, but not in Europe. Many employees at Skip Ltd. who worked on Snowpack Park would be later develop some of the minigames included in Wii Play: Motion.[12] Keita Eto, who created the basic concept of the gameplay, would go on to direct Skip's minigames in Wii Play: Motion.[2]

Reception

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Snowpack Park received mixed reviews after its launch. Reviewers criticized the game for being too aimless and shallow, but praised it for having a calm and relaxing mood. Nintendo Life gave the game a 6/10 score; they noted that the game suffered from its lack of direction and sluggish pacing, but noted that it is an enjoyable and calm experience.[13] Jonathan Metts of Nintendo World Report described the game as "weirdly charming" and a fun experience. He claimed that Snowpack Park shared some gameplay elements with the Chibi-Robo! series, but would likely recommend other works by Skip Ltd. before recommending Snowpack Park.[5] Nintendojo writer Kevin Knezevic summarized it as "the wintry lovechild of Pikmin and Animal Crossing", and assumes that very few people have played the game.[6] David M. writing for Nintendo Power recommended the title, recognizing it as an enjoyable experience, particularly for a younger age demographic.[4] Chris Kohler writing for Kotaku considered it on the same level of quality as MaBoShi: The Three Shape Arcade, My Pokémon Ranch, and Pokémon Rumble, but not as good as the Art Style games developed by Skip. When playing its re-release through Club Nintendo, Lucas M. Thomas of IGN described it as a "milder, more casual version of Pikmin", but was likely worth the coins spent.[14] In a retrospective look on the Wii Shop Channel, CJ Andriessen of Destructoid claimed Snowpack Park and Bonsai Barber were great examples of "diverse and eclectic games".[15]

In Japan, it briefly held the top position as the best-selling WiiWare game.[16] It remained as the second best-selling WiiWare game on the storefront's popularity charts for a month.[17]

References

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  1. ^ a b c "Official Site of Snowpack Park by Nintendo". Nintendo.com. November 22, 2010. Retrieved February 12, 2011.
  2. ^ a b c d e f g Skip Ltd. (November 22, 2010). Snowpack Park (WiiWare). Nintendo. Scene: credits sequence.
  3. ^ Makuch, Eddie (November 22, 2010). "WiiWare demos, Spin Master hit Nintendo marketplace". GameSpot. Retrieved January 5, 2026.
  4. ^ a b "Snowpack Park". Nintendo Power. Vol. 263. January 2011. p. 27.
  5. ^ a b Lindemann, Jon; Metts, Jonathan; Veillette, Guillaume (May 20, 2012). Episode 292: The Show Must Go On! - Radio Free Nintendo. Nintendo World Report (Podcast). (41:27). Retrieved January 5, 2026.
  6. ^ a b Sorice, Adam (January 9, 2011). "Round Table: Hey You Forgot!". Nintendojo. Retrieved January 5, 2026.
  7. ^ Skip Ltd. (July 27, 2006). Orbital (Game Boy Advance). Nintendo. Scene: Credits.
  8. ^ McWhertor, Michael (November 23, 2010). "The Nintendo Download: Shooting Penguins From The Free Throw Line". Kotaku. Retrieved January 5, 2026.
  9. ^ "任天堂の新作Wiiウェア「ペンギン生活」,12月21日配信。流氷や離島などさまざまなエリアからペンギンを連れてきて雪原の牧場で一緒に暮らそう". 4Gamer.net (in Japanese). December 20, 2010. Retrieved January 5, 2026.
  10. ^ a b "ペンギンと一緒に暮らせるゲームがWiiウェアに登場『ペンギン生活』". Inside Games (in Japanese). December 17, 2010. Retrieved January 5, 2026.
  11. ^ Newton, James (November 22, 2010). "Nintendo Download: 22nd November 2010 (North America)". Nintendo Life. Retrieved January 5, 2026.
  12. ^ "Iwata Asks - Wii Play: Motion - Page 1". Iwata Asks. Nintendo. Retrieved January 5, 2026.
  13. ^ Reed, Philip J (November 27, 2010). "Review: Snowpack Park (WiiWare)". Nintendo Life. Retrieved January 5, 2026.
  14. ^ Thomas, Lucas M. (May 1, 2012). "Club Nintendo's Games of May Revealed". IGN. Retrieved January 5, 2026.
  15. ^ Andriessen, CJ (January 30, 2019). "These are the last WiiWare games I will ever buy". Destructoid. Retrieved January 5, 2026.
  16. ^ "2010年末に登場した『ペンギン生活』と『チキンバトル!』初登場、体験版も追加・・・Wiiウェアランキング(1/5)". Inside Games (in Japanese). Retrieved January 5, 2026.
  17. ^ "新作が無い時だからこそ、過去に配信された名作を遊ぼう・・・Wiiウェアランキング(1/24)". Inside Games (in Japanese). January 24, 2011. Retrieved January 5, 2026.
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