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Sougwen Chung

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Sougwen Chung (鍾愫君)
Born
Toronto, Ontario, Canada
Education
OccupationArtist
Websitesougwen.com

Sougwen Chung (鍾愫君) is a Canadian-born, Chinese-raised artist residing in London who is considered a pioneer in the field of human-machine collaboration.[1][2][3] Chung's artistic practices are based on performance, drawing, still image, sculpture, and installation.[4] Through these media, the work investigates mark-made-by-machine and mark-made-by-hand for understanding the encounter of computers and humans.[5]

Early life

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Chung grew up in Toronto, Canada, and Hong Kong. Their father, an opera singer, made sure that his children had experience with musical instruments at a very young age, and Chung grew up playing violin and piano. Sougwen Chung moved to the United States as a teenager and received a Bachelor of Fine Arts from Indiana University Bloomington before obtaining a Masters Diploma in Interactive Art from Hyper Island in Sweden.[6]

Career

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Following their first exhibitions taking place in 2010-2014,[7] Chung began experimenting with drawing in collaboration with machines while a researcher at MIT Media Lab in 2015. This involved collecting two decades of personal drawings to train a recurrent neural network, later titled Drawing Operations Unit: Generation_1 (D.O.U.G._1).[3][8] The robotic arm's behaviour is generated from neural nets trained on the artist's drawing gestures.[9] In a sense, the robotic arm has learned from the visual style of the artist's previous drawings and outputs a machine interpretation during the human/robot drawing duet.[10] In 2016, the artist was awarded the Excellence Award at the Japan Media Arts Festival for this work.[11][12]

Since then, the Drawing Operations series has continued to explore the interplay between human and machine mark-making, examining categories such as “human”, “machine”, “biological", "artificial,” and “intelligence” as evolving rather than fixed concepts.[3][8]

Chung, founder of SCILICET,[13] is also an inaugural member of NEW INC, the first museum-led incubator for technology and art, in collaboration with The New Museum.[6] According to the World Science Festival 2018, they are an Artist-In-Residence at Bell Labs exploring new forms of drawing in virtual reality, with biometrics, machine learning, and robotics.[14]

In 2019 Chung presented a TED Talk in Mumbai titled "Why I draw with robots".[15]

In 2022, Chung's work MEMORY (Drawing Operations Unit: Generation_2) was acquired by the Victoria and Albert Museum in London. The acquisition of MEMORY comprises a fine art print, a film documenting the artist's process, and a Recurrent Neural Network (RNN) model contained within a 3D printed sculpture.[16]

In 2023, Sougwen Chung was named to the TIME100 AI list for their pioneering work combining painting and robotics.[17][18]

In January 2025, Sougwen Chung participated in a conversation with curator Hans Ulrich Obrist at the World Economic Forum in Davos,[19] in a session titled “What Happens When Humans and Robots Create Art Together?”, where they discussed human–machine collaboration in art and the role of AI in creative practice.[20]

Chung's work has been shown at galleries and museums across the world, including Victoria and Albert Museum in London, England,[21] EMMA in Espoo, Finland,[22] Vancouver Art Gallery in Canada,[23] MAMCO in Geneva[24] and der TANK in Basel, Switzerland,[25] ArtScience Museum in Singapore,[26] Shanghai Minsheng Art Museum in China,[27] TOM REICHSTEIN contemporary in Hamburg, Germany,[28] and Istanbul's Akbank Sanat,[29] among others.

Chung has spoken globally at conferences including Tribeca Film Festival, New York;[30] The Hospital Club, London; MUTEK Festival, Montreal & Mexico City; Sónar +D, Barcelona, The Art Directors Club, New York; Internet Dargana, Stockholm;[31] SXSW, Austin;[32] FITC Amsterdam & Tokyo;[5] OFFF, Barcelona; Gray Area Festival, San Francisco,[33] and SIGGRAPH, Vancouver.

Sougwen Chung's work has also been featured in multiple international press outlets including Art Basel,[34] Artnet, Artsy, Business Insider,[35] Dazed,[36] Designboom,[37] EXIT Magazine, Engadget, Fast Company, Forbes,[38] MASHABLE,[39] Noema Magazine,[40] Sursuma Magazine,[41] The Atlantic,[42][43] The New York Times,[44] TIME Magazine,[45] USA Today,[6] Wired,[46] and Yishu.[47]

D.O.U.G._

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Chung's growing body of work is created in collaboration with a bespoke, multi-generational system: the Drawing Operations Unit Generation_1–6. Each generation investigates a different aspect of human–machine interaction and symbiosis:[48]

  • MIMICRY (D.O.U.G._1)— a robotic system mirrors the artist’s drawing gestures.
  • MEMORY (D.O.U.G._2) — a recurrent neural network trained on decades of the artists's drawing data.
  • COLLECTIVITY (D.O.U.G._3) — a multi-robotic system examining urban movement.
  • SPECTRALITY (D.O.U.G._4) — biofeedback from an EEG headset translates meditative states into robotic movement.
  • ASSEMBLY (D.O.U.G._5) — biofeedback and drawing data enacted through a multi-robotic system.
  • SPATIALITY (D.O.U.G._6) — dimensional mark-making as drawn sculpture.

Selected works

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  • Praesentia Sculptures (2013) – 3D printed drawn sculptural prototypes printed in gold, made with custom software. Exhibited at the Massachusetts Institute of Technology Media Lab 2013. Currently, they are prototypes for a forthcoming series examining dimensional mark making.
  • Embryo (Étude OP. 5, No. 5) (2015) – Mixed media, commissioned by OFFF for OFFF Unmasked.
  • Mimicry (Drawing Operations Unit: Generation 1) (2015) – An ongoing collaboration between an artist and a robotic arm.[49]
  • Praesentia (2015) – "As a pencil moves about the paper, its path is local and confined; freed from the need to consider the totality, it can respond immediately to "where the hand is now in praesentia.".[50]
  • Memory (Drawing Operations Unit: Generation 2) (2017) – Performance involving robotic memory.[51]
  • Omnia per Omnia (Drawing Operations Unit: Generation 3) (2018) – Collaborative drawing performance exploring the composite agency of an human and machine as a speculation on new pluralities.[52]
  • Exquisite Corpus (2019) – A performance installation exploring the feedback loop between bodies – the human body, the machinic body, and ecological bodies.[53]
  • Flora Rearing Agricultural Network (F.R.A.N.) (2020) – A performance and exhibition featuring the creation of a speculative blueprint for a new robotic network connected to nature.[54]
  • Assembly Lines (Drawing Operations Unit: Generation 5) (2022) – A performative installation featuring a custom multi-robotic system driven by meditation and biofeedback.[55]
  • BODY MACHINE (MERIDIANS) (2024-2025) – A series of biomimetic robotic speculations sculpted in air, created using custom training models and spatial technologies. The works form part of the artist’s reimagining of machines as extensions of living systems.[56][57]

References

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  1. ^ Marletta, Donata (23 July 2013). "Organic Form and Digital Visions. An Interview with Sougwen Chung". Digicult. Retrieved 26 March 2017.
  2. ^ Thakkar, Avani (24 September 2024). "For Artist Sougwen Chung, A.I. Art Is Art and Technology Is Just Another Tool". Observer. Retrieved 24 August 2025.
  3. ^ a b c Jebb, Louis (17 January 2025). "Sougwen Chung: meet the boundary-pushing pioneer of robot art". The Art Newspaper - International art news and events. Retrieved 24 August 2025.
  4. ^ Noergaard, Ulrik (30 June 2011). "Sougwen Chung". Dazed. Retrieved 26 March 2017.
  5. ^ a b "Sougwen Chung". FITC. Retrieved 4 March 2017.
  6. ^ a b c Shin, Nara (11 April 2014). "Charged: Sougwen Chung". Cool Hunting. Retrieved 4 March 2017.
  7. ^ "Sougwen Chung – Artist Profile (Photos, Videos, Exhibitions)". AIArtists.org. Retrieved 24 August 2025.
  8. ^ a b "Drawing Operations". MIT - Docubase. Retrieved 24 August 2025.
  9. ^ "Sougwen Chung – Artist Profile (Photos, Videos, Exhibitions)". AIArtists.org. Retrieved 18 November 2019.
  10. ^ "Sougwen Chung – Art Gallery". nips4creativity.com. Retrieved 4 March 2018.
  11. ^ "Drawing Operations Unit: Generation 1". JAPAN MEDIA ARTS FESTIVAL (in Japanese). Retrieved 24 August 2025.
  12. ^ "Sougwen Chung Wins Excellence Award at Japan Media Arts Festival 2016". www.seditionart.com. Retrieved 24 August 2025.
  13. ^ "Sougwen Chung". World Economic Forum. Retrieved 6 January 2026.
  14. ^ "Sougwen Chung". World Science Festival. Retrieved 4 March 2018.
  15. ^ "Why I draw with robots". TED Conferences, LLC. 25 November 2019. Retrieved 2 October 2021.
  16. ^ "The Algorithmic Gesture: Sougwen Chung's MEMORY • V&A Blog". V&A Blog. 14 December 2022. Retrieved 6 January 2023.
  17. ^ "TIME100 AI 2023: Sougwen Chung". Time. 7 September 2023. Retrieved 21 August 2025.
  18. ^ "The TIME100 Impact Awards". Time. Retrieved 21 August 2025.
  19. ^ "AI and robotics meet human creativity". World Economic Forum. Archived from the original on 18 May 2025. Retrieved 21 August 2025.
  20. ^ World Economic Forum – Annual Meeting 2025: What Happens When Humans and Robots Create Art Together
  21. ^ "Friday Late: Wild Digits - Drop-in at V&A South Kensington · V&A". Victoria and Albert Museum. Retrieved 24 August 2025.
  22. ^ "Sougwen Chung: Assembly Lines". EMMA. Retrieved 24 August 2025.
  23. ^ "The Imitation Game: Visual Culture in the Age of Artificial Intelligence". Vancouver Art Gallery. Retrieved 24 August 2025.
  24. ^ Kirn, Peter (11 June 2013). "Sougwen Chung's Chiaroscuro Installation Breathes with Light and Hand-drawn Imagery". CDM Create Digital Music. Retrieved 24 August 2025.
  25. ^ "Sougwen Chung: BODY MACHINE (MERIDIANS)". Mesh – Festival für Kunst und Technologie (in German). Retrieved 24 August 2025.
  26. ^ ArtScience Museum (20 November 2018). SEPTEMBER 2018 FULL PERFORMANCE | ArtScience Late: Sougwen Chung. Retrieved 24 August 2025 – via YouTube.
  27. ^ "PROMTOSCAPE | Shanghai Minsheng Art Museum". www.minshengart.com (in Chinese). Retrieved 24 August 2025.
  28. ^ "Sougwen Chung: BODY MACHINE (MERIDIANS) › VRHAM". VRHAM (in German). 29 April 2025. Retrieved 24 August 2025.
  29. ^ "NonSpaces". Akbank Sanat. Retrieved 18 November 2019.
  30. ^ "TFI Interactive". Tribeca Film Institute. Retrieved 18 November 2019.
  31. ^ Internetstiftelsen (24 November 2014). Keynote: Sougwen Chung - Internetdagarna 2014. Retrieved 24 August 2025 – via YouTube.
  32. ^ "Schedule". SXSW Schedule 2014. Retrieved 18 November 2019.
  33. ^ "Sougwen Chung". The Gray Area Festival. Retrieved 18 November 2019.
  34. ^ "Inside the labs where artists rewrite tech's future". Art Basel. Retrieved 6 January 2026.
  35. ^ Saini, Shivam. "This robotic arm draws almost as well as a human artist — because it sort of is one". Business Insider. Retrieved 18 November 2019.
  36. ^ Dazed (30 June 2011). "Sougwen Chung". Dazed. Retrieved 18 November 2019.
  37. ^ designboom, ravail khan I. (28 March 2023). "sougwen chung co-creates and meditates with multi-robotics through biosensors". designboom | architecture & design magazine. Retrieved 24 August 2025.
  38. ^ Caballero, Ana María. "Web3 Travel Guides: Future Horizons, Art Dubai Digital And Beyond". Forbes. Retrieved 24 August 2025.
  39. ^ Mashable (27 March 2016). This Artist Built a Robot to Draw with Her | Mashable Docs. Retrieved 24 August 2025 – via YouTube.
  40. ^ Gardels, Nathan (26 August 2022). "Introducing Noema Issue III: Rupture". Noema Magazine.
  41. ^ "Magazine- Sursuma | Sursuma%". sursuma. Retrieved 24 August 2025.
  42. ^ Holmes, Kevin (9 October 2012). "Lights, Shadow, Action: Art Moves Eerily Off the Page". The Atlantic. Retrieved 6 January 2026.
  43. ^ "The Most Interesting Thing In A.I." The Atlantic. Retrieved 6 January 2026.
  44. ^ "Where Does A.I. End and We Begin? (Published 2023)". 7 December 2023. Retrieved 24 August 2025.
  45. ^ CHOW, ANDREW R. (7 September 2023). "Sougwen Chung". TIME. Retrieved 24 August 2025.
  46. ^ Stinson, Liz. "What Artists Can Teach Us About Making Technology More Human". Wired. ISSN 1059-1028. Retrieved 24 August 2025.
  47. ^ "Browse Articles | Yishu Online". Retrieved 24 August 2025.
  48. ^ "Aktuell". Kunstverein Heilbronn (in German). Retrieved 24 September 2025.
  49. ^ "Drawing Operations (2015) – Sougwen Chung (愫君)". Retrieved 6 January 2023.
  50. ^ "sougwen". Sougwen. Retrieved 4 March 2018.
  51. ^ "Drawing Operations (2017) – Sougwen Chung (愫君)". Retrieved 6 January 2023.
  52. ^ "Omnia per Omnia (2018) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  53. ^ "Exquisite Corpus (2019) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  54. ^ "F.R.A.N. Flora Rearing Agricultural Network (2020) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  55. ^ "Assembly Lines (2022) – Sougwen Chung (愫君)". Retrieved 10 January 2023.
  56. ^ "BODY MACHINE (MERIDIANS) by Sougwen Chung | Verse". verse.works. 6 September 2024. Retrieved 6 January 2026.
  57. ^ "Body Machine (Meridians) - ART & TECH DAYS 2025". Retrieved 6 January 2026.
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